Dwarven Holds

within the province of the Storm Coast, on the continent of Valdemar

The largest Dwarven Holds, or Khaz’, of the Storm Coast run along the Northern Worldspine Mountains. From these ancient strongholds the Dwarves look after their own and protect against the continual assault of Greenskins and other denizens of the high mountains and deep places. The dwarven capital and home to the Mountain Dwarf king of the Worldspines is Khaz Falduhr. The three other prominent dwarven holds are Khaz Uluhm, Khaz Thorum, and Khaz Haldor. Over the millennia the dwarves have lost and reclaimed a number of these holds. Today however, the Greenskins have routed the dwarves fully from the Southern Worldspines, most recently leaving Khaz Boldir - the furthest dwarf hold south of the Spine Pass - in ruins instead of occupying it.

While the dwarves are officially members of the Lord’s Accord, they tend to keep to their mountain holds, and rarely engage in politics of the Storm Coast. That is, unless there is a direct threat to their own people. Although they do engage in trade with the other races and stay in contact most closely with the smaller Hill Dwarf tribes scattered across the Storm Coast. The dwarven armies are large, defensive oriented forces that have had tremendous experience battling and sieging locations deep within the mountains; however, it has been long since the dwarves have had to contest armies on the surface world. Also similar to the elven armies, the dwarves are slow to replenish losses compared to their human counterparts, due to their extended lifespans - although nowhere as slowly as the elves.