Rise of Sorcia

Era of Man / Second Age / ~500 SA
The increase in humans who practiced magic during the first centuries of the Second Age led to unrest across the continent. While many in the circles of leadership were favored with magic, the spread of it among the peasantry led to discrimination from the nobles, who thought those with the power would use it to threaten their positions. A group of wizards seeking to avoid persecution overthrew a small city-state on Heart Vale’s eastern border and declared themselves an independent magocracy. This act inspired wizard rebellions across the continent, but the existing powers quickly quelled the violence. The fallen city-state was invaded and retaken from the wizard leaders whom were either killed or fled, all within the span of a few years.

About fifty years later after plotting in secret the surviving wizard leaders and the new generation of students reignited the magical rebellion. With the support of mercenary armies and their many battle wizards, they crushed the defenses of all who opposed them, and reconquered their former city. They named this new wizard city state Sorcia, and would build it upon the ruins they created. However, the wizards did not stop there, but conquered neighboring territory until a new nation was born spanning the northern border between Heart Vale and the Storm Coast. Having secured control of this critical region between these two provinces where immense volume of trade passes, the wizards finally sought peace for their new nation. The collective surviving kingdoms agreed to the independence of Sorcia in the face of overwhelming magical might. For decades afterward a great migration occurred across the continent as wizards flocked to the safety of this new power center.

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